Tag Archives: games

Four Current Examples of Static Characters

Static characters are surprisingly a lot harder to find because they are easy to overlook. They don’t personally undergo any real journey other than the events of the plot – instead they tend to serve as a tool for the dynamic characters of a story to react to or receive guidance from. Here are four examples of static characters. I tried to avoid literary figures like Atticus Finch, so that students have room to talk about those once they understand the concept. I instead focused on making sure that these characters were prominent in pop culture to ensure that students would be able to see the concept at work with characters they already know.

If you’re looking for examples of dynamic characters, I wrote an article about that here.

Son Goku

songoku

I started the last one with a Dragon Ball character, so it’s time to start with one here. If that one worked with your audience, then this one will work for those same people.

I was tempted to start with Frieza, a villain, but I decided it would actually be a more effective example if I used a hero. Villains are easy. The idea is that they don’t change, so you don’t have to feel bad when the hero destroys them. A static hero, however… how do you explain that?

Static heroes were especially popular back in the day because it allowed an audience to pick up a series easily – what you see is what you get, and you can count on them to be that way because they’ll always be that way. What happens then is that the audience begins to see how the characters around him develop. Son Goku is no exception. It is his refusal to change that makes Vegeta’s transformation so stark in contrast.

The Benevolent Fighter

Son Goku starts the series Dragon Ball as a young boy. It is revealed when he is an adult that he is a Saiyan, an alien race subjugated by the evil Lord Frieza, and that he was sent to the Earth as a baby (named Kakarot) to destroy all life there to make the planet fit for sale to the highest bidder. However, a head injury as an infant causes Kakarot to become sweet and kind, a trait that stays with him into adulthood. Raised by an old martial artist named Son Gohan as a grandson (named Son Goku), the baby retains the strength and love of fighting possessed by his race, but his nature is converted by his head injury and perhaps most notably by his adoptive grandfather’s influence into that of a generous, loving hero.

Goku retains this nature as an adult, an immensely strong fighter who wouldn’t hurt a fly. However, for such a comedic, dopey, likable guy, he sure does have a huge body count. Goku’s love of fighting often gets him into trouble and interferes with his common sense, much to the chagrin of his comrades. His rival, Vegeta, is constantly developing as a character as a result of repeated attempts to surpass Goku. In fact, most of Goku’s friends were formerly dastardly villains that are won over by his constant, consistent optimism and unrivaled work ethic.  In this way, Goku – like most static characters – serves as a device for all of the other characters to change and develop around him.

Steve Rogers/Captain America

cap

This hero is definitely well-known, both in the comic world AND in popular culture as a result of cinematic success. (Captain America: The First Avenger, Captain America: The Winter Soldier, The Avengers, The Avengers: Age of Ultron, Captain America: Civil War, and the upcoming Avengers: Infinity War).

A Patriot Lost in Time

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Waking in the 21st Century and not believing Fury is a general because he’s black.

Steve Rogers just wants to fight for his country, and he gets the chance to do so when he is recruited and made the only successful test subject for the Super Soldier Program. Frozen in ice while saving the world, Rogers unexpectedly finds himself in the 21st Century, with most of his friends old or dead. With augmented athletic abilities, and a strong sense of hope and optimism, he is regarded somewhat as the flagship member of the Avengers – and most of the time, the group’s leader.

Captain America’s moral compass is one that never wavers. You never wonder if you should or shouldn’t be cheering for Cap, even when he does things against the system. I found this especially true during Civil War: “Oh, Captain America is doing something weird? Well, he must be right, so let’s wait and see.” While he certainly changes physically, Captain America as we know it hardly ever changes.

If you’re about to quote the comics at me, shut up. Comics explore every single idea out there because otherwise they run out of story. Any prolific series is going to have an evil version, a cynical version, an elderly version, a child version, a werewolf version, a zombie version… The point is when you say “Captain America,” there will always be a very specific picture in your head. He is and always will be. He arguably has more of a “boy scout” rep than Superman does!

The Batmanbatrobin

He’s Batman. Unless we’re referring to the Adam West goon, Batman is a pretty static hero – especially once the 90’s animated series was underway, as its popularity validated what the comics had begun doing in making his character dark and brooding.

A Force of Nature

Bruce Wayne will sometimes change, but his role as The Batman seldom does. Batman is smart, crafty, and has a ridiculous work ethic. His status as a static character does not mean that he is without flaws. He has definite trust issues that often lead to very explosive incidents with those involved – particularly the time when it was revealed that he had secret files recording the weaknesses of every Justice League member and how to exploit them in case any one of them went rogue.

Batman also has a very firm policy against killing that never seems to change – despite fighting some of the most deranged villains in comic book history, and despite suffering equally devastating losses at the hands of these villains.

Much of the interest in the Batman series comes from watching the dynamic characters around him. (Batgirl. Robin/Nightwing. Two-Face. Red Hood. The list goes on.) All of them owe their engrossing storylines to their interactions with the force of nature that is Batman. The first Robin, particularly, goes from worshipping him to resenting him – eventually becoming Nightwing and forcing his surrogate father to recognize him as an equal. Batman stays the same – no matter how the villains or even his friends try to force change on him.

Geralt of Rivia

witcher_3_dlc.0.0

Whether you’ve played Witcher 3 lately (I haven’t yet) and just entered the series, or you’ve been a long-time fan, it’s pretty plain that Geralt is a static hero. This doesn’t mean he’s not a badass: His character design is top-notch and distinct, with white hair, scars… he has a sword and a silver sword – come one. One for monsters, one for people right?

Sure Geralt has revelations and crises of identity – but for the most part, if you are reading or playing the Witcher series, you know exactly who you’re dealing with and what he’s going to be like.

One trait he has is a stubborn adherence to his personal code. Geralt, like most Witchers apparently, has a very specific job description; he has to kill monsters. Of course, there are wildly varying impressions throughout the world of exactly how necessary or serious this job is – though as you might imagine, respect for this job is usually directly proportional to how close a monster is to messing up the lives of those whose respect is in question. This means that sometimes he’ll get a job offer asking him to deal with a striga (a terrifying monster whose description involves the words “dead monster baby” and a tiny coffin). No problem. But in other places where the monster problem is less than common, they’ll offer jobs that let you know they obviously don’t take his job seriously. King or not, he will refuse these people. Need him to kill a dragon? Dragons don’t count as monsters to him, so no. Not to mention that for the most part, he refuses to work for free.

Well, actually it’s no hold barred for the video game, right? Fetch-em quests galore!

Geralt, for the most part, is cynical, sarcastic, and dismissive of authority. He is also very loyal to those rare few that become his friends. He has shown himself to be sympathetic to the plight of even monsters, despite his overt commitment to kill those in his path for money. He is well-aware of the fact that he literally eliminates work for himself as he does his job. I’m not currently aware of how exactly he got his powers or why he wants to be human again, but I find Geralt’s static nature to be a nice anchor when transitioning from setting to setting in his stories. Most of my journey with The Witcher is “Okay, that’s the person available, okay that’s the problem… whoa, this is interesting… where’s Geralt? Oh, there he is, good, okay I know how this story is framed now.” The experience feels a lot like watching anything based on Sherlock Holmes. (I would have used him in this article, but he’s not current in my mind, despite the riveting BBC present-day adaptation.)

Hopefully, this article helps you talk about static characters when you need it. If you have better ideas for current static characters, let me know in the comments or social media!

If you’re a Witcher die-hard that wants to tell me how Geralt is actually super dynamic, then take a moment, Internet Warrior, to reflect on your life, and on how being static isn’t necessarily a bad thing, and then also know that I’m like two books in, so if he suddenly becomes a villain or something that’s gonna come out of left field for me.

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The First 2018 Update

I know it’s been a while since I updated the blog.  I am still alive, no worries!  I realize though that sometimes I don’t use the blog as a blog – look at these entries, they’re like little articles!  That’s all well and good, but sometimes I don’t have a topic that I want to harp on but I still need to write to get my thoughts in order, so I’ll put something out like this that just gives a little update.

Podcast

I’ve made a pledge to get the Podcast out on time, and I intend to keep it.  All 7 of you that listen, hear me now!   I will get the Podcast out on time!  I’ve received compliments from everyone who has listened… but honestly, that could just be because they like me.  I’ll be looking for ways to connect with my audience in the future.  That’s a win-win, because if it’s other people I’ll get to network and discuss fun stuff, and if it’s just people I know then I’ll just be keeping in touch with them – which is nice to do if they’re showing me love by listening to my Podcast.

(… why am I capitalizing Podcast everywhere?  I’m not sure.  Maybe because I keep having to make it part of a title.  It reminds me of how I used to spell “receive” wrong.  I would stubbornly put the i before the e.)

I recently had some new equipment roll in, and the most recent episode is using my condenser microphone from back in my college days.  I’ve also bought theme music, and I am enormously satisfied.  The instructions involved the words “catchy bass line,” which… tell me that’s not catchy!

Some of my students discovered my Podcast and listened to it in lieu of music during their work time.  It was a somewhat strange situation; my students were listening to me talk in front of me doing work for my class, occasionally chuckling and sharing something I said with me as if we were talking about a YouTuber we both watched.  I appreciated the love.

Weirdo kids, haha.

Positive Reinforcement

I’ve started an experiment regarding teacher interaction.  I noticed that students were extremely defensive when beginning an interaction; in particular, the standard acknowledgment of being addressed was “What?!” or “Huh?”  The first one was a sign of being on guard, the second one to buy time while they figured out if they were in trouble.  I decided that I wanted an interaction that was guaranteed to be positive, one in which they wouldn’t have to wonder if what I said to them was going to be positive or negative.  No guessing games.

So, I decided that every Friday, I would acknowledge a student in each period that I judge to be “killing it” and acknowledge their success, along with a small boon of candy.  The reaction so far has been very positive, with students applauding their peers enthusiastically.  I rather like the idea of looking for reasons to reward students instead of looking for reasons to take points away.

Reading

I’ve gotten back into reading recreationally in a big way (and the worn case on my Kindle is starting to show it)!  After reading the new Stormlight Archive book, I decided that I might do some blog entries that are character studies of the characters I really liked in the series, which hopefully would attract the attention of fellow enthusiasts and stir discussion up about them.  Yeah, either that or people will read the books – or, barring that, they’ll just read what I have to say about them and find the insights interesting.

In order to do that, I decided to reread the first two books – a monstrous task, but one I’m really enjoying.  I’m about 70% of the way through the 2nd book, and I think I started with the first book about – what, early January?  I’m not 100% sure.  I’m 20% sure that I was 40% of the way through 56% of the series so far after about three-fourths of the month had –

I’m trolling.  Don’t try to follow those numbers.  Suffice it to say with a disturbingly visual figure of speech that I’ve been devouring the books despite it being a reread.

I also started looking at doing some writing on Medium, but only after I get the flow down for this blog and the Podcast.  Don’t want to take on too much and just suck at all of it!

I promise to update with stuff about the Napa Google Summit and Dragon Ball FighterZ thoughts soon.  This weekend is going to be STUFFED!

I plan to release something fun musically soon as well.

Until next time!

Updates – May 19th, 2017

So I’ve had a lot going on lately, with a lot of activity resulting in very little blog output, so I thought that I’d provide some information for the nosiest people among us.

Phan Summer Tour 2017

I’m kidding around.  I am doing no such thing.  That being said, I will be doing a little bit of speaking at some Google Summits and things about Classcraft and Hip Hop Ed.  I may vlog it.  I may even vlog it and edit it, who knows?  A lot of this year has been new experiences in networking, classroom implementation, and in professional projects.  Most of this activity will be as part of the wonderful Classcraft Ambassador program, which has plunged me headfirst into gamification and engagement strategies, not to mention reignited some of my passion for teaching.  This is also rather alarming because I didn’t really need reigniting, so the enthusiasm level right now is real.  Yes, that’s right, I’m using real the way some people use unreal or even intense.  Or hardcore.  You just have to say it right.  Get a little of that Logan growl in there when you say real.

Nice, good job.

Some passion projects have included:

Classcraft

picscreens

Using Classcraft has transformed my classroom!  A lot of time and energy has also gone into making the MOST out of the benefits it has provided.  This has trickled into other parts of the profession, of course, but it has also put my brain into more of a “teaching” gear.  As a result, the blog also seems to have gained a focus on education, rather than scattered topics.  Never fear, I shall continue to write unrestrained, as the initial idea was to write about all aspects of being a teacher – including the parts that people don’t want to talk about.  Like what being a teacher does to your work-life balance.  Or your finances.  Or your relationship.  Or your gaming hobby.  Or your consumption of media.  Or your rule about using fragments.

Podcast: Phan’s Homework

phanhw
Click to listen/subscribe on Google Play

I actually started this with my wife.  She’s helping me organize the huge gaggle of content that is my brain.  I have a passion for speaking that I can’t quite capture in the written word.  Also, I think I’m funny, and I need you to check my ego.  After all, who needs self-esteem?

The appeal of a Podcast to me is that when I talk about things, the content tends to arrive organically in a way that mirrors how I – and hopefully by extension, some other humans – actually think.  This makes the consumption of the content easy to follow and intimate.  I don’t think I’m some masterful guru with wisdom to share, but I do think that I’m learning every day, and I do think that the way I tend to reflect and connect events in my life is possibly useful to other people.  Maybe it’s because I’m a teacher, or maybe it’s why I’m a teacher: they way I talk tends to provoke thought, and the process itself along with the result is more often than not an amusing one.  Hence: Phan’s Homework – a teacher’s Podcast about school, home, and the limbo between.  Please, if you join my audience, do write me with feedback.  I want to commiserate, provide catharsis, and spark inspiration.  I want more teachers listening to podcasts and less teachers burning out and thinking nobody understands the struggle.

The struggle is real. (Don’t forget the growl.  Good.)

I am unsure about some the logistics of putting the podcast out; I have released it on Google Play Music, and I’m in the process of iTunes… I suppose I can have the feed run in a sidebar on this site, or simply link to it above.  I could have used a feed from a category on this site, but I gave it its own site in case people still want to consume this content without having to see my podcast.

Some other things you may hear about in the days to come include but are not limited to my YouTube channel, reading Oathbringer when it’s finally released sometime this year, playing Injustice 2 over the summer, trying to get my exercising back on point, and other things that come up when you’re an English Teacher and a gamer.

Dragon Ball Xenoverse – Review

The only Dragon Ball games I played before this were the SNES ones, Budokai 3 and Burst Limit.  With that in mind, I had passed on purchasing Dragon Ball XV simply because when I read the reviews people described the fighting as simple and boring and when I looked at gameplay it looked hard to keep track of; everyone looked like little flies whizzing around, occasionally colliding and sometimes shooting little beams at long range.  I didn’t have any sense of the large-scale exaggeration that is evoked with Dragon Ball Z.

However, fate intervened, and I found myself not only with a copy of the game for my birthday from my brother, but two systems to play it on, courtesy of my wife, so that I didn’t even have the “out of memory” excuse.

Graphics:

I love the environments in this game.  They’re huge!  I’m not saying you’ll never touch the edges of a stage but there’s definitely room for everybody.  I didn’t run into the framerate issues that other people complained about when playing on the PS3… Just the occasional slowdown with maximum players and all of them doing their Ultimate Attacks.

Player models looked perfect.  Of course more customization options would be grand but it’s not too hard to be unique through your playstyle.  Weirdly enough though I saw a lot of copies of established characters.  (Is everyone a 4 year old with a character named “SS4 GOGETA”?)

There’s huge pop-in with player-created characters, but what else is new?

Sound:

The overworld music is disco, but catchy.  The new cover of CHA LA HEAD CHA LA is nice to hear.  All of the sound effects are faithful to the original, all the dubs have the voices.  It’s satisfying to hear your character yell the name of the attack.  “FINAL FLASH!”  The occasional sound glitch happens with the in-game cutscenes (Frieza’s transformations seem to not make any noise until the very last moment, making all the debris flying around beforehand confusing.)  The in-battle music is… forgettable. Maybe I just need to turn it up?

The character interactions while you play eventually get repetitive, but I always found they helped me get into the scenario, which is really important with any RPG.  I like that all the characters react to some weird Saiyan intruding, and that they all underestimate me.  I like that if Nappa sees Vegeta go Super Saiyan, he freaks out a little bit.  I like that Goten keeps asking about that toy Trunks offered him as a consolation for losing the Strongest Under the Heavens Tournament.

I just sort of wish they’d remember me from battle to battle.  “Hey remember that dude that totally turned the tide of that battle with Majin Buu?  This guy kinda reminds me of him…”

Gameplay:

If you just go in mashing the melee buttons, you’re going to lose.  Strategy is exciting if you’re playing with a friend, but as a single player you’ll find the real leisure is when you start getting attacks you recognize from the show.  Galick Gun, Final Flash, Instant Transmission, Special Beam Cannon, Death Beam, these are all favorites of mine that made me giddy.  The first time my character yelled “FINAL FLASH!” and obliterated the opponent – such moments are iconic.

The first time you turn Super Saiyan you’ll burn it out in about 3 moves… but once you start beefing up your ki, Super Saiyan starts lasting a lot longer… then you get your energy charge attack (in which you power up with that iconic DBZ yelling… you almost expect the action to cut off so that the narrator can describe “the next exciting episode of Dragon Ball Z….”).

I found the AI to be frustrating.  Enemy AI is good, which is different from being cheap.  Ally AI on the other hand is a mixed bag.  This especially becomes annoying in the beginning when battles are long and grueling, with your power level enough to ensure your survival but certainly not enough to deal with someone else’s enemy for him.

STOP DYING KRILLEN OMG YOU –

I’m good.

The idea then, becomes to get enough power to either a) dispose of your own enemies quickly or b) be able to absorb damage from behind while you double team your weak ally’s enemy.  Vegeta’s AI in particular loves to attack me from behind while I’m working someone’s lifebar down.  Weird, because his build seems to focus on his Ki attacks…

Replay Value:

I don’t know about replay value… I can’t see myself grinding from the beginning just to try being a Namekian now that I can kill people with a single move.  Apparently there are all sorts of incentives to do so but it all sounds so tedious.

So if I’m going to do this mathemagically, I have to give Dragon Ball XV a solid 8.  Very fun first time around, awesome moments of creativity, beautiful graphics!  A 10 needs to be a game you can come back to and never be tired of.  I haven’t played a fighting game like that since the first Soul Calibur.