Category Archives: Video Games

Marvel Vs. Capcom: War For Excellence (Part 1: Marvel)

So one of my favorite things to think about and discuss was always what would be the roster of the consummate, never-going-to-happen, perfect Marvel Vs. Capcom game.  I’ve found mine, based on the games we’ve already received.  We’re getting deep here, let’s go!  I picked 11 people for each team.

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1. Tony Stark

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This would not be the classic Iron Man that has been in every one of these games to date.  Rather, this version would be an unhelmeted Tony Stark, with the ability to summon drones, use his gauntlets, and his infinities would involve summoning different armors against different opponents. For example, if you’re fighting a bruiser, you’d want to use Veronica, whereas if you’re against someone fast and agile, you might use the Mark II armor… This would help change up some of the been-there-done-that aspect of this character.  Costume variants can include Rhodes as War Machine, or Norman Osborn as Iron Patriot.

2. Logan/Patch

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This version of Wolverine would be interesting because his days with the X-Men are over; this version of Wolverine is interesting and not necessarily based on the trained killer we’ve seen.  His ways are set, his hair is white, and his costumes are many.  His claws would be in by default with certain moves extending his bone claws with deadly precision; it’s as if you caught him in a bar brawl and he’s trying to hide his mutant nature.

3.  Reed Richards

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With his super-genius brain and extreme flexibility, Mr. Fantastic’s powers would look insane at MvC speeds!  There’s also potential for some funny specials and taunts with this guy.  I would prefer if they grab him when he’s older, as young Reed lacks that confidence and wisdom.

4. Kitty Pryde

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How brave does Capcom wanna get with player variability?  Imagine Kitty Pryde as a player, and instead of a block button, she has her phase mode, which maybe uses her meter or something.

5.  Blade

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The Daywalker himself, with gadgets and martial arts galore.  Costumes can include his movie costume, that time he stood in for Ronin, etc.  Blade is a Marvel character that should have definitely been considered before Ghost Rider of all people.  Bonus points if they can get Wesley Snipes to do the voice.  His Infinities can come from the anime:

“Blade’s sword-style revolves mainly around his mastery of Yagu Shinkage-ryu, a kenjutsu art that can unleash powerful shockwaves or transparent wind blades from his sword swings, allowing him to blast or slice respectively his opponents from a distance. The Yagu Shinkage-ryu also has three principle Yagyu techniques. The first technique, “The First Blade: Residual Moon”, draws a small circle with the tip of his sword, producing a perfectly tangible after-image of himself for diversions. The second technique “The Second Blade: Phantom Moon”, involves a high-speed spin, allowing Blade to launch an omni-directional slash in rapid succession with such intensity, it sets his strike ablaze. The final technique, “The Third Blade: Chaotic Moon”, launches several shadow blades around the opponent, hiding the user’s attack path with little chance of being noticed.” – Wikipedia

6. Storm (Head of the X-Men)

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That’s right, I’m specifically calling out Mohawk Storm.  This version of Storm defeated Cyclops for the mantle of leader.  She uses her close-combat skills rather than her later strategy of “float everywhere,” only using her crazy powers to bust out the big guns; I’m thinking combined gameplay styles of Thor and Cammy.

7. Deadpool

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I was against this until it happened, now I simply can’t do without.  Just leave him the way he is in MvC3 but with a decently hilarious Story Mode plot.  Let Ryan Reynolds do the voice this time though.  (Yes, the budget needs to be huge for this hypothetical game.)  Give him lots of hilarious costumes, including the girl Deadpool one.

8. Agent Venom

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Read this and tell me this isn’t a fresh version of Venom for the game… I’m thinking a fighting style half Cable/Punisher, half Venom Symbiote grossness.

Flash Thompson willingly leaves his place as a P.E. instructor to rejoin the Army and fight in the Iraq War out of patriotic zeal, inspired by the selfless life of his lifelong idol Spider-Man…

Flash’s platoon is ambushed, and Flash suffers several bullet wounds in both legs but continues on in an attempt to save his superior officer from danger. He willingly endangers himself, reasoning that Spider-Man had often committed the same sacrifices for everyone else, and glad to have had the opportunity to imitate him. His actions further damage his legs. This results in the need for them to be amputated below the knees. Flash’s sacrifice is enough to earn him a recommendation for the Medal of Honor.  He returns to New York, only to shock Peter with the loss of his legs. He reveals to Peter that Spider-Man was his inspiration in Iraq. – Wikipedia

Flash is then offered the Venom Symbiote, which would allow the use of his legs again and give him the symbiote’s incredible abilities.  He becomes Agent Venom.

9. Spider-Man (Miles Morales)

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Yep, let’s a put a Spider-Man who’s NOT Peter in the games, with a new moveset!  Peter/Ben Reilly/May Parker/Miguel O’Hara etc can be costume variants.  Let the new one be Childish Gambino’s Marvel voice-acting debut!  It would be cool to see Spider-Man’s Venom Strike and his Camouflage.

He also has two abilities that the original Spider-Man did not have: the ability to camouflage himself, including his clothing, to match his surroundings, and an electrical “venom strike” that can paralyze almost anyone with just a touch, including the electrically powered Electro. The venom strike can be conducted through Miles’ gloves. It can be used against an opponent at a distance by conducting it through a material in which both Miles and his opponent are in contact, such as the webbing of the Earth-616’s Spider-Man. The venom strike is powerful enough to render unconscious a person as large as Hank Pym’s Giant Man. It was powerful enough to drive away Venom during Miles’ first encounter with the creature, but by their second encounter, Venom had developed such a tolerance to the strike that Miles had to be completely enveloped by the symbiote before the venom strike could separate the symbiote from its host. The effect of the venom strike manifests itself a few seconds after it is implemented, and is described by Bendis as being comparable to the feeling of being kicked in the testicles. – Wikipedia

10. Captain America (Sam Wilson)

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The original Cap died, right?  That was a hard time for people.  Let’s use the opportunity create shock and awe.  Falcon picks up the mantle and becomes the first black Captain America.  Whoo! Freedom!

11. Maestro (Hulk)

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It’s a post-apocalyptic version of Hulk that is an evil, powerful, super-genius.  This story mode is fascinating before it’s even written!

Agree? Disagree?

Stay tuned for my post letting you see my choices for the Capcom side!

Top 5 Fighting Games of All Time

Fighting games; the genre that pits you and a friend against each other in a battle of physicality… with no physicality.  A catharsis for disagreement among brothers, and for the ever-so-stressful elements of life.

Something to clarify right now; I am an old school fighting gamer.  No, that doesn’t mean I think Street Fighter II is the greatest game ever.  What it means is that I am overwhelmingly against the online experience.  These games are meant to be played with your opponent right next to you, dangerously within reach.  Even my wife agrees with that.  As a fighting game enthusiast, I enjoyed immersive stories, fun, relatable, and varied character designs, and fun gameplay!

5. Dead or Alive 5 Ultimate: Last Round (PS3/XBox 360)

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This game series is well-known for being one of the most beautiful 3D fighters of all time, with the latest one being the best.  With a fun but difficult counter system, varying character designs, free movement and interactive levels, this hard-hitting title is great fun with another person.

That being said, the game has a free-to-play mode and tries to sell DLC to you like pans and pickaxes during the Gold Rush.  The single player experience is pretty abysmal as well.  This game is all about hitting hard and having a person to play with.

4. Marvel Vs. Capcom 2: New Age of Heroes (Dreamcast/PS3/XBox 360)

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A wonderful, fast-paced, frustrating cluster of Marvel and Capcom characters fighting each other and holding to a story that’s almost nowhere to be seen until the little slideshow endings.  If you have a Marvel or Capcom fan with you, bring him out and play until you can’t keep your eyes open.  This game was horribly imbalanced, with broken characters and cheat moves.  Nobody in my family cared.

3. Injustice: Gods Among Us (Ps3/PS4/Xbox 360/One/PC)

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This game is fun, fast-paced, and hard-hitting, with the caveat that it takes itself maybe a little bit too seriously.  The absence of a tag mode is almost unforgivable, but the copious amounts of costumes and such involved make this a fun game of escapism and beatdowns.  The block button from its Mortal Kombat predecessors is GONE, and the speed of gameplay definitely reflects that change.  This game also possesses a long story mode, and has plenty of replay value.

2. Rival Schools II: Project Justice (DC)

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I grew up playing the Japanese version of this game, so it took a while before we realized what we were playing; the most awesome fighting game Capcom has ever created.  This game is so fun that writing about it makes me want to play it.  If a remake came out on the PSN I’d snap it up.  I pray that Capcom makes a sequel, and I pray that they don’t ruin it.

This game was great because of the variety of co-op moves, the fun “high school” setting, and the really neat character designs.  Batsu, Burning Batsu, Wild Daigo, Nagare, Hideo, Hayate, Roy Bromwell, Boman… I was always really surprised that this wasn’t based on a successful anime.

The music is ridiculously catchy in this game as well:

1. Soul Calibur (DC)

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This game came with the Dreamcast.  It was actually the reason we bought a Dreamcast.  It remained a family favorite.  Even my dad played this game with us.  I have owned Soulcalibur II, Soulcalibur IV, and Soulcalibur V, and the first one is still my favorite.  Highlights of this game include a massive art gallery, mission mode, weapon select, and great story.

Honorable Mentions:

Plasma Sword: Nightmare of Bilstein

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This is the game with Hayato.  Favorites from this game between my brother and me were Bilstein himself, Hayato, Shaker, Gamof, Rai-on, Byakko, and Zelkin.  Really fun character designs.  Also, each character has about 3 possible endings.

Last Blade II

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For when we were in a seriously old school mood.  Every fighter is like playing a different game in this one, kind of like the Guilty Gear or BlazeBlue series.

 

Dragon Ball Xenoverse – Review

The only Dragon Ball games I played before this were the SNES ones, Budokai 3 and Burst Limit.  With that in mind, I had passed on purchasing Dragon Ball XV simply because when I read the reviews people described the fighting as simple and boring and when I looked at gameplay it looked hard to keep track of; everyone looked like little flies whizzing around, occasionally colliding and sometimes shooting little beams at long range.  I didn’t have any sense of the large-scale exaggeration that is evoked with Dragon Ball Z.

However, fate intervened, and I found myself not only with a copy of the game for my birthday from my brother, but two systems to play it on, courtesy of my wife, so that I didn’t even have the “out of memory” excuse.

Graphics:

I love the environments in this game.  They’re huge!  I’m not saying you’ll never touch the edges of a stage but there’s definitely room for everybody.  I didn’t run into the framerate issues that other people complained about when playing on the PS3… Just the occasional slowdown with maximum players and all of them doing their Ultimate Attacks.

Player models looked perfect.  Of course more customization options would be grand but it’s not too hard to be unique through your playstyle.  Weirdly enough though I saw a lot of copies of established characters.  (Is everyone a 4 year old with a character named “SS4 GOGETA”?)

There’s huge pop-in with player-created characters, but what else is new?

Sound:

The overworld music is disco, but catchy.  The new cover of CHA LA HEAD CHA LA is nice to hear.  All of the sound effects are faithful to the original, all the dubs have the voices.  It’s satisfying to hear your character yell the name of the attack.  “FINAL FLASH!”  The occasional sound glitch happens with the in-game cutscenes (Frieza’s transformations seem to not make any noise until the very last moment, making all the debris flying around beforehand confusing.)  The in-battle music is… forgettable. Maybe I just need to turn it up?

The character interactions while you play eventually get repetitive, but I always found they helped me get into the scenario, which is really important with any RPG.  I like that all the characters react to some weird Saiyan intruding, and that they all underestimate me.  I like that if Nappa sees Vegeta go Super Saiyan, he freaks out a little bit.  I like that Goten keeps asking about that toy Trunks offered him as a consolation for losing the Strongest Under the Heavens Tournament.

I just sort of wish they’d remember me from battle to battle.  “Hey remember that dude that totally turned the tide of that battle with Majin Buu?  This guy kinda reminds me of him…”

Gameplay:

If you just go in mashing the melee buttons, you’re going to lose.  Strategy is exciting if you’re playing with a friend, but as a single player you’ll find the real leisure is when you start getting attacks you recognize from the show.  Galick Gun, Final Flash, Instant Transmission, Special Beam Cannon, Death Beam, these are all favorites of mine that made me giddy.  The first time my character yelled “FINAL FLASH!” and obliterated the opponent – such moments are iconic.

The first time you turn Super Saiyan you’ll burn it out in about 3 moves… but once you start beefing up your ki, Super Saiyan starts lasting a lot longer… then you get your energy charge attack (in which you power up with that iconic DBZ yelling… you almost expect the action to cut off so that the narrator can describe “the next exciting episode of Dragon Ball Z….”).

I found the AI to be frustrating.  Enemy AI is good, which is different from being cheap.  Ally AI on the other hand is a mixed bag.  This especially becomes annoying in the beginning when battles are long and grueling, with your power level enough to ensure your survival but certainly not enough to deal with someone else’s enemy for him.

STOP DYING KRILLEN OMG YOU –

I’m good.

The idea then, becomes to get enough power to either a) dispose of your own enemies quickly or b) be able to absorb damage from behind while you double team your weak ally’s enemy.  Vegeta’s AI in particular loves to attack me from behind while I’m working someone’s lifebar down.  Weird, because his build seems to focus on his Ki attacks…

Replay Value:

I don’t know about replay value… I can’t see myself grinding from the beginning just to try being a Namekian now that I can kill people with a single move.  Apparently there are all sorts of incentives to do so but it all sounds so tedious.

So if I’m going to do this mathemagically, I have to give Dragon Ball XV a solid 8.  Very fun first time around, awesome moments of creativity, beautiful graphics!  A 10 needs to be a game you can come back to and never be tired of.  I haven’t played a fighting game like that since the first Soul Calibur.